CG Character Artist
& GraphIc Artist

Work Experience

Senior Character Artist
-2018-Present Rockstar Games
Red Dead Redemption II

Character Artist
-2016 Ubisoft
Assassin's Creed Origins

Character Artist
-2014 - 2016 EA Sports
Madden NFL15, NBA Live 16, Madden NFL17

CG Generalist
-2013 Ninjaneer Studios

Digital FX Intern
-2011 Crispin Porter + Boguskyn

 

 

Software

Modeling:
Autodesk 3ds max
Autodesk Maya
Marvelous Designer
Pixologic- Zbrush

Design and Texturing:
Adobe Photoshop
Adobe Illustrator
Substance Painter
XNormal

Game Engine and Pipeline:Ubisoft Anvil
EA Ignite

GameChanger
Perforce

Compositing and Editing:
Adobe After Effects


Education

Savannah College of Art
and Design

Bachelor of Fine Arts, Animation
May 2011

Copyright © 2020 Tony Ramos. All rights reserved.